Prophetess of Light
Some mages, on the path of Light, decide to become healers, while others decide to study the more offensive arts. The Prophetesses of Light can channel the power of their magic to its full potential. They have a mastery over the sacred fire, a spell that could vanquish arcane-vulnerable creatures with ease; and the lightning bolts they conjure can bring down almost any foe.
Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. This unit is capable of rapid healing. The presence of this unit inspires own units next to it to deal more damage in combat, though this only applies to units of lower or equal level.
Information
Advances from: | Cleric |
Advances to: | |
Cost: | 61 |
HP: | 52 |
Movement: | 5 |
XP: | 150 |
Level: | 3 |
Alignment: | lawful |
ID | Prophetess of Light |
Abilities: | heals +8, inspire, inspire_1, inspire_2, inspire_3 |
Attacks (damage - count)
staff melee | 7 - 2 impact | ||
sacred fire ranged | 10 - 4 arcane | enchanted | |
lightning ranged | 12 - 3 fire | magical |
Resistances
blade | 0% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | 10% | |||
cold | 10% | arcane | 70% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 2 | 40% | |
Coastal Reef | 2 | 30% | |
Deep Water | - | 0% | |
Flat | 1 | 40% | |
Forest | 2 | 50% | |
Frozen | 3 | 20% | |
Hills | 2 | 50% | |
Mountains | 3 | 60% | |
Mushroom Grove | 2 | 50% | |
Sand | 2 | 30% | |
Shallow Water | 3 | 20% | |
Swamp | 3 | 20% | |
Unwalkable | - | 0% | |
Village | 1 | 60% |